Pokemon Masters

Playthrough – F2P Teams 9v1 Cresselia | Event Missions | Legendary Arena | Pokemon Masters EX



Legendary Arena (Very Hard – Part 3)
9v1 Cresselia with f2p team featuring Rachel’s Umbreon, Brycen, Cryogonal, Viola’s Masquerain, Siebold’s Clawitzer, Sawyer’s Honchkrow, Wilkstrom’s Aegislash, Flint’s Infernape, Nanu’s Persian, and Professor Sycamore’s Xerneas.

Sorry for being late, was up to something during reset time, hope am not too late.

Although this is technically F2P, however it requires your team units to have the followings to perform at its best:

– Xerneas – Greatly helps if you have Vigilance lucky skill on it. Not necessary to have Vigilance lucky skill on Masquerain and Honchkrow though;
– For Infernape, it helps if you either have lucky skill of Power Flux 3 or Critical Strike 2; also not necessary to upgrade it to 5* because Xerneas also helps on dealing damage;
– Masquerain, Xerneas and Infernape are the only units require full sync grids. Both Xerneas’ and Masquerain’s move levels should be at 3/5, while optional for Infernape to be at 3/5 (though I havent tried that myself 😅).
– Note that not everyone managed to scout Rachel & Umbreon, for this very reason, I have arranged in a way that you can replace her to pretty much any dark sync pairs in Team 1, also I have intentionally leave her sync grid empty.
– As for Sawyer and Honchkrow, I also intentionally leave his Sync Grid empty for the same reason (because we all only get 1 copy for free).

Strategy in nutshell:
Team 1 – You’d want to always ensure Cresselia is on trap condition, so that its HP can go below of 1st HP bar, keep spamming Struggle Bug so that Cresselia’s Sp Atk can be debuffed to minus 6 before this team is down. As for Cryogonal, ensure to use Haze whenever Cresselia uses Calm Mind. As for Umbreon, understand that not everyone able to scout it from the limited banner, hence you can pretty much replace it to any other dark sync pair. The whole idea for team 1 is to debuff Cresselia only.

Overall the Sp Atk debuff will make battles less painful for Team 3 later.

Team 2 – Just let it be and die.

Team 3 – Try to reset for Xerneas’ TWIV MP refresh on 1st turn. On hold your next TWIV until Cresselia uses Toxic when its HP falls below half of its 2nd HP bar. I got lucky by getting 2nd TWIV MP refresh but that is no longer necessary, for that reason I did not use it for the rest of the battle.

Debuff Cresselia’s Defense with Nanu’s Screech. Subsequently Nanu’s job is to flinch Cresselia with Bite as much as possible. Since Cresselia is vulnerable to physical attack during its 1st HP bar, keep spamming Fire Punch until the end of the 1st bar. After that keep spamming Fire Blast as Cresselia is weak to Special Attack at its final 2 HP bars.

As for sync move, sync 1st with Xerneas for the buff, subsequently all sync moves by Infernape for damage purposes.

Content:
00:00 Team 1 – Debuffer
04:01 Team 2 – Suicide Squad
05:13 Team 3 – Finisher
10:56 Builds

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