
In a meeting this week with shareholders, a [brazilian journalist reported](https://twitter.com/necrolipe/status/1542008775434969088) that Shinya Takahashi, General Manager of the Entertainment Planning & Development Division, was [**asked about the return of forgotten franchises, such as F-Zero**](https://twitter.com/NStyles/status/1541956198513389569), on Switch.
The answer was the same as always: to release a remake or new game, they first want to create a new concept (which some call a “gimmick”)
I really respect the integrity of the artistic point at this point and you can’t force production without interest from them, but we already have a long quota of remakes without “something new” in Nintendo’s history, especially on Switch.
The answer in creating “something new” for F-Zero, for example, I’ve seen for many years given by Miyamoto, who is [“puzzled as to why anyone would want a new F-Zero”](https://www.nintendolife.com/news/2012/11/miyamoto_puzzled_as_to_why_anyone_would_want_a_new_f_zero), which was last released for consoles in 2003 with “GX” on the GameCube and in 2004 with “Climax” on the Game Boy Advance
>[“I think where I struggle is that I don’t really have a good idea for what’s new that we could bring to F-Zero that would really turn it into a great game again (…) I don’t know, at this point, what direction we could go in with a new F-Zero. We come to the show and we bring a lot of great franchises and everyone says, ‘Oh, well, where’s this game that I want to play? Where’s something new?’ I only have so much capacity”](https://www.polygon.com/2013/6/21/4451668/miyamoto-on-the-future-of-f-zero-similarities-with-mario-kart-8-anti), **Miyamoto, in 2013**.
I don’t want to get into Shiggy’s head, but it seems to me that he really doesn’t care about F-Zero, and many others at Nintendo, because he “just doesn’t know what to do.” Full HD, 60fps, breakneck speed, HD rumble, audience desire… None of this seems to be enough