It’s something that I always think about whenever someone says they want a game made “in the [insert game here] engine” when they really just mean “I want a game that looks like [insert game here].” Because in reality, game engines can actually be pretty damn flexible (some other good examples being the sheer variety of Nintendo games that are made with either LunchPack or Bezel).
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Interesting, makes me love one of my favourite games series even more.
I was looking for info about it just a few days ago since apparently they’re using it again for Prime 4
One of my favorite Nintendo fun facts (and the last guy kinda touches on it a bit): [They totally used the Prime engine for Donkey Kong Country Returns (and presumably Tropical Freeze)](https://www.siliconera.com/metroid-prime-donkey-kong-country-returns-used-engine/).
It’s something that I always think about whenever someone says they want a game made “in the [insert game here] engine” when they really just mean “I want a game that looks like [insert game here].” Because in reality, game engines can actually be pretty damn flexible (some other good examples being the sheer variety of Nintendo games that are made with either LunchPack or Bezel).
Retro Studios are the truth.