The Legend of Zelda: Tears of the Kingdom – Mr. Aonuma Gameplay Demonstration
The Legend of Zelda: Tears of the Kingdom – Mr. Aonuma Gameplay Demonstration
by DemiFiendRSA
34 Comments
DangerousTrousers
Can’t wait to get home
thekidfromyesterday
That fuse ability looks sick
ReaddittiddeR
Placing an eyeball on your arrow and it becomes a homing arrow. Nice!
throwmeaway1784
I’m so excited to see how speedrunners break all these new mechanics
JmanVere
I’m gonna spend DAYS MacGuivering new weapons from random object.
dewhashish
The fuse ability looks amazing!
People are going to build so many things with ultrahand too. Walk up to Ganon and bitch slap him with a huge monstrosity of a machine.
Every_Scheme4343
The fuse mechanic looks really promising
lightbutnotheat
This is ridiculously innovative, I wonder how deep the system goes or if it’s only a canned set of interactions. Like when he attached the leaf to the arrow and didn’t shoot that, does that do anything or was it just aesthetic?
Und1es
But can I craft Ganon on a stick?
DamionMauville
We GMod now.
theFavbot
I love how all they showed was some of the new abilities, while keeping the story and rest of the gameplay a ‘secret’
precastzero180
I’m so happy with how the crafting has turned out. It looks so awesome, but is also simple and intuitive. No menus.
DONomic
Definitely looking forward to becoming the ultimate farming warrior.
iamthatguy54
What do meat arrows do
Swbp0undcake
Fusion looks sick, the gameplay looks to be very fresh compared to BOTW.
The overworld however…, idk I’m still holding out hope that there’s a lot more left to showcase. Cough cough dungeons cough
heckfyre
You can build your own boats and flying cars?! This is going to be radical
TravelersTowel
10 years from now: 35 MORE things you STILL don’t know about Tears of the Kingdom
Hold_my_Dirk
The Legend of Zelda : Garry’s Mod
pzzaco
Can’t wait to fight Enel
ThisOneTimeAtLolCamp
There’s going to be some absolutely ridiculous creations by people.
precastzero180
R.I.P. Aonuma’s eyes.
Sigmadelta8
We have one spear, yes, but what about double spear?
Anon_throwawayacc20
Fuse looks like a really cool alternative to repairing weapons. I’m excited for it.
However what I really hope for are some long, meaty dungeons, to actually use all these new abilities.
ItsTheSolo
seems like the game has more emphasis on using what you find, which is *amazing*. BotW always had that potential but it felt very limited/niche but actually being able to use materials to create different arrows/fuse what you find into tools/weapons seems like it would make foraging relevant throughout the entire game.
AmbrosiiKozlov
I can’t wait for some speedrun glitch with fusion where someone kills the final boss with a 6 mile long pole
jamurjo
Still can’t swim underwater!
ABellendRanger
I feel like this didn’t really give us an idea about how this game will play like. I mean those mechanics are sick, but what about structure and objectives? Will there be dungeons or shrines again?
OscarExplosion
– Game is 100% complete
– New power, “Recall” which rewinds an objects movement. Example used was Recalling a rock that had just fallen to reach a sky island
– Weapon Degradation is ~~back~~ returning
– New power, “Fuse” allows you to stick two items together to have makeshift and more powerful weapons, arrows and shields. Examples used was taking a tree branch and a rock found out in the open to create a hammer and fusing two weapons together.
– Fusing also works with arrows and items in your inventory
– New power, “Ultrahand” allows you to attach items in the world to each other. This is how you can make things such as a boats and other vehicles.
– New power, “Ascend”, allows you to pass through anything that has a ceiling and get to the floor above you. Example used was a going into a cave using Ascend and getting to the top of the hill.
– TotK OLED Switch shown (Release April 28th)
– TotK Pro Controller and Carrying Case shown
TheRealAndreiUlmeyda
The mechanics are definitely really cool, I imagine all this development time went into making all these different mechanics play together in a way that works. They are taking the sandbox elements of the original to a new extreme.
I guess the big question for me still remains: is there going to more of the classic Zelda soul in this one or just an expansion of that sandbox? I want more dungeons, bosses, interesting encounters, story, musical themes…I have a feeling this game is still uninterested in those things. Or hopefully, they’re saving that stuff as a surprise.
Ikana_Mountains
I just want to know if the world design and narrative will be better than breath of the wild. Mechanics are great and all, but what about the actual world of the game
mrBreadBird
One thing I noticed is that the icon for “Up” on the d-pad shows an apple — I wonder if that means that consuming food is now something you do without opening a menu. I for one would welcome the change.
asilagy
Hopefully I can fuse shrines into a proper dungeon
the_real_junkrat
Sweet so instead of finding a cool sword in a chest I can play the whole game with a stick and a rock
Nothing_2C_here97
Keep in mind, they already had a base Hyrule to work with, as well as the game engine and physics system. Despite that, this game took *six years* to develop.
Something tells me there’s way way more than people are assuming that this game as to offer.
34 Comments
Can’t wait to get home
That fuse ability looks sick
Placing an eyeball on your arrow and it becomes a homing arrow. Nice!
I’m so excited to see how speedrunners break all these new mechanics
I’m gonna spend DAYS MacGuivering new weapons from random object.
The fuse ability looks amazing!
People are going to build so many things with ultrahand too. Walk up to Ganon and bitch slap him with a huge monstrosity of a machine.
The fuse mechanic looks really promising
This is ridiculously innovative, I wonder how deep the system goes or if it’s only a canned set of interactions. Like when he attached the leaf to the arrow and didn’t shoot that, does that do anything or was it just aesthetic?
But can I craft Ganon on a stick?
We GMod now.
I love how all they showed was some of the new abilities, while keeping the story and rest of the gameplay a ‘secret’
I’m so happy with how the crafting has turned out. It looks so awesome, but is also simple and intuitive. No menus.
Definitely looking forward to becoming the ultimate farming warrior.
What do meat arrows do
Fusion looks sick, the gameplay looks to be very fresh compared to BOTW.
The overworld however…, idk I’m still holding out hope that there’s a lot more left to showcase. Cough cough dungeons cough
You can build your own boats and flying cars?! This is going to be radical
10 years from now: 35 MORE things you STILL don’t know about Tears of the Kingdom
The Legend of Zelda : Garry’s Mod
Can’t wait to fight Enel
There’s going to be some absolutely ridiculous creations by people.
R.I.P. Aonuma’s eyes.
We have one spear, yes, but what about double spear?
Fuse looks like a really cool alternative to repairing weapons. I’m excited for it.
However what I really hope for are some long, meaty dungeons, to actually use all these new abilities.
seems like the game has more emphasis on using what you find, which is *amazing*. BotW always had that potential but it felt very limited/niche but actually being able to use materials to create different arrows/fuse what you find into tools/weapons seems like it would make foraging relevant throughout the entire game.
I can’t wait for some speedrun glitch with fusion where someone kills the final boss with a 6 mile long pole
Still can’t swim underwater!
I feel like this didn’t really give us an idea about how this game will play like. I mean those mechanics are sick, but what about structure and objectives? Will there be dungeons or shrines again?
– Game is 100% complete
– New power, “Recall” which rewinds an objects movement. Example used was Recalling a rock that had just fallen to reach a sky island
– Weapon Degradation is ~~back~~ returning
– New power, “Fuse” allows you to stick two items together to have makeshift and more powerful weapons, arrows and shields. Examples used was taking a tree branch and a rock found out in the open to create a hammer and fusing two weapons together.
– Fusing also works with arrows and items in your inventory
– New power, “Ultrahand” allows you to attach items in the world to each other. This is how you can make things such as a boats and other vehicles.
– New power, “Ascend”, allows you to pass through anything that has a ceiling and get to the floor above you. Example used was a going into a cave using Ascend and getting to the top of the hill.
– TotK OLED Switch shown (Release April 28th)
– TotK Pro Controller and Carrying Case shown
The mechanics are definitely really cool, I imagine all this development time went into making all these different mechanics play together in a way that works. They are taking the sandbox elements of the original to a new extreme.
I guess the big question for me still remains: is there going to more of the classic Zelda soul in this one or just an expansion of that sandbox? I want more dungeons, bosses, interesting encounters, story, musical themes…I have a feeling this game is still uninterested in those things. Or hopefully, they’re saving that stuff as a surprise.
I just want to know if the world design and narrative will be better than breath of the wild. Mechanics are great and all, but what about the actual world of the game
One thing I noticed is that the icon for “Up” on the d-pad shows an apple — I wonder if that means that consuming food is now something you do without opening a menu. I for one would welcome the change.
Hopefully I can fuse shrines into a proper dungeon
Sweet so instead of finding a cool sword in a chest I can play the whole game with a stick and a rock
Keep in mind, they already had a base Hyrule to work with, as well as the game engine and physics system. Despite that, this game took *six years* to develop.
Something tells me there’s way way more than people are assuming that this game as to offer.