Nintendo Switch

We are Kautki Cave, creators of Flame Keeper – an action rogue-lite. AMA!



Edit: Thank you everybody! AMA is closed. It was a pleasure to answer all the questions and get some nice words of feedback from you! Tomorrow we will check again if some new questions occured and for now we wish you a pleasant, morning, day and night!

Hey [r/NintendoSwitch](https://www.reddit.com/r/NintendoSwitch/)!

We just launched Flame Keeper – a dynamic, action rogue-lite that sees you restore the Eternal Flame, stolen by creatures of shadow.

Here you can find more information about the game -[https://www.flame-keeper.com/](https://www.flame-keeper.com/)

If you haven’t seen Flame Keeper before here is the trailer – [https://www.youtube.com/watch?v=DuXIvz5gX4E](https://www.youtube.com/watch?v=DuXIvz5gX4E)

[ ](https://preview.redd.it/7g09scefsqpa1.png?width=4096&format=png&auto=webp&v=enabled&s=19b26dd855f3903359e755ea58e48528db306cdb)

Joining the AMA today:

[Kautki Cave](https://www.flame-keeper.com/) is a brave group of enthusiasts stand in a place where creativity, artistry, and tenacity converge like a prospect. Skilled and experienced in UI art, design, 2D & 3D animation. Today your questions will be answering Paweł – lead developer of Flame Keeper!

**Untold Tales** *(*[/u/untoldtaleshq](https://www.reddit.com/u/untoldtaleshq/)) is a Polish publisher with a sweet spot for interactive narrative experiences.

We give game developers with a unique story the key to reach their audience. We previously released *Golf Club Wasteland*, *Arise: A Simple Story*, and *Aspire: Ina’s Tale* to name a few.

Now the podium is yours, ask *us* anything about Flame Keeper, its development process, the origin of its unique art style, or anything considering the secrets of the burning issue of Orbis!

We’ll be avidly answering your letters from 9pm CET/9 am NZDT/4 pm EST until about midnight CET/12 non NZDT/7 pm EST!

by UntoldTalesHQ

13 Comments

  1. roback393939

    Hey Guys! What was your biggest inspiration for Flame Keeper and why? If I had to guess I’d go with Cult of a Lamb 🙂

  2. birdtheblue

    What was the hardest part in developing the game?

  3. UntoldTalesHQ

    We got a few questions on our discord from a person without reddit account so I am pasting them here:

    I don’t have Reddit but I have questions:
    1. What will be the price of the game after the early access?
    2. When will be the game realeased on the PS4?
    3. What graphics card is required?
    4. Will the game have a level in Castel? I think that would be nice because it’s a game with a flame and I connect flames with castles (I can’t explain why but I know iam not the only person who thinks that)
    5. Is there any plan for a level maker where you can build levels and share it with the community or play it with your friends (in the multiplayer mode that is planed)?
    6. Will the game become updates after the early access? Sry for bad english, Iam from germany.

  4. Team7UBard

    Bought it and loving the charm! Any kind of speculative date for the DLC?

  5. thinkingnoodle

    Hey, the game looks really cute, congrats! I’ve just finished my first run. I’m just feeling sorry every time I have to punch a Vulpis to get some fire sparks back haha.

    My question is: did you have any “a-ha” moments during development?
    A point of the design process where changing a little something made the game instantly better, or how thinking about a concept from a different angle yielded many fruitful ideas?

  6. UnicornLasagna

    Hey there, looks very interesting. I am always up for a good roguelike.

    My question though… I love the Switch and also achievements. These two things sadly do not only intersect thus I rely on devs to include them ingame somewhere in a menu or some such. Would I find the 20 Steam Achievements lovingly baked into the game somewhere on the Switch port?

    If not… Any thoughts towards patching them in at a later date as some others have done?

    Either way… Best of luck with your launch!

  7. yfghufbnkb

    Any DLC or updates planned to change the skin? Blue or purple flame skins would be awesome

  8. roback393939

    Let’s talk math for a second. Game development is nowhere close to be sunshine and rainbows. ~46 games are released every single day (PC + Consoles, I am not talking about the mobile games). 40 of them die the second they are out, 4 reach the BEP, and only 2 are successful. Flame Keeper seems to be in the third group. I’ve heard about Flame Keeper from two friends who don’t even know each other, and the both were like: “This game is great, it’s a must-play”.

    What’s your secret?

  9. jimbodeako

    Really enjoying your game. Playing on the Switch and it looks and plays great. Very polished game all around. Finished biome 1 and I’m currently playing through 2. Do you have any ETA on when the other biomes will be coming?

  10. iLoveBlanc

    Bought the game now to support you guys.

    About the weapons you want to add. You mean equippable ones? Like sword, shield etc? Thx

    Posílám díky z Čech!

  11. walksintwilightX1

    Hi there! Your game looks excellent, I’ll pick it up before the sale ends. $8 for this level of quality is definitely a bargain.

    That said, from the Switch footage I’ve seen on YouTube, some of the UI text looks painfully small for playing in handheld mode. Will there be an option to resize the text if need be?

  12. Nintendo EShop should have a better way of showcasing early access games. I saw this in new release section it caught my eye but I immediately pushed it aside as “shovelware” based on the price point. Thankfully I saw this reddit AMA and actually just went to purchase it.

  13. SnazzyTallGent

    Do you think the switch 2.0 will support switch cartridges why or why not

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