
Hey everyone. My name is Denis (uglycoal), I’m 19 years old, I’m the creator of Mondealy. It’s an adventure game that recently launched on Nintendo Switch, as well as PC. I’m also a solo indie developer and I’m excited to hold an AMA session with you!
**What kind of game is Mondealy?**
As I said before, it’s an adventure game. There are no battles, no difficult puzzles or anything, it focuses on the narrative, dialogues, character interactions and exploration of the beautiful 2D pixel environments.
**Mondealy Switch Launch Trailer**: [https://youtu.be/1xDLmrzYvpI?si=G6FslWzkjgZGmDmV](https://youtu.be/1xDLmrzYvpI?si=G6FslWzkjgZGmDmV)
**Twitter**: [https://twitter.com/real\_uglycoal](https://twitter.com/real_uglycoal)
**Developer Email**: [mondealy.official@gmail.com](mailto:mondealy.official@gmail.com)
**eShop**: [https://www.nintendo.com/store/products/mondealy-switch/](https://www.nintendo.com/store/products/mondealy-switch/)
**Steam**: [https://store.steampowered.com/app/1620520/Mondealy/](https://store.steampowered.com/app/1620520/Mondealy/)
Your questions will be answered by u/uglycoal (well, that’s me, the developer)
I’ll be happy to answer all of your questions, from story related to the technical side of the game, or maybe something else at all, anything goes!
Also, I’ll be giving out Mondealy Nintendo Switch codes to 5 people whose questions I find the most interesting (or the most upvoted)!
EDIT:
The AMA session has come to an end – new question might not be answered! Thanks a lot to those who participated and thanks for all the interest and support! People will be selected for the key giveaway shortly.
by uglycoal
41 Comments
will it have birds that are blue and boy
Is there any hope that some kind of Deluxe or extended edition of the game will be released in the future? One where character’s tails won’t appear and disappear. And unfinished side quests will be completed.
Hii!!
I’ve gotten semi-far in this game, and I’ve been truly appreciating the art-style. That music is also REALLY really good, massive props.
My question is, besides Undertale and OneShot, did you have any other inspirations when creating Mondealy?
Which character was the most fun for you to create, write or design
How did you come up with Mondealy?
What is your inspiration for the characters?
Was there a point during development that made you feel like things were coming together? Like some sort of milestone/feature/asset that made the game stop feeling like a project and more like an actual game?
Hello [u/uglycoal](https://www.reddit.com/u/uglycoal/) !
Tell, how did you come up with the idea to make Mondealy? Was it a project that had a foundation right away, or did it have to be something else first?
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Where did you sit (in which communities) before creating your own?
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On a scale of 0-100%, how much would you rate the progress of the project you are making now?
Was Michael Mondealy inspired by the suave, intelligent, superstar detective Harry Dubois from Disco Elysium?
Also
If you could do go back and redo Mondealy what would you do differently?
Few amount of people have mentioned this, but there is one character from the game (appears only for a few seconds near the elevator) that is very similar to the Rose from Homestuck, is this a reference to her or just a coincidence? Of course, given the sources of inspiration, I’m almost sure it cant be a coincidence, but in any case I would like to know the exact answer!
Sadly I do not have any questions to ask.
I just wanted to say that the game looks really interesting, I love the character designs and how well the character animations flow.
I’m very excited to try out this game later today.
Congratulations on releasing your first game and hope to see more in the future.
BALD. MICHAEL. DLC. WHEN???!!!!
How did your family react to the long-awaited release of the game?
I have a question about character (Eliza). Where can I find something about “Wishmaker” from Msnshame? I can’t find anything about it. I really like his character a want to know more about it if it can be possible
It looks pretty interesting. About how long is the game?
The trailer shows a fullscreen 4:3 game where all the eshop pictures after that show the game running in a box with a border. Can you play the game “fullscreen” on Switch?
Hi uglycoal,
Thanks for the great game!
How hard it was to pull off a cross platform release on (most) major platforms at the same date & time?
Wow, congratulations on the game’s release!
The Undertale/OneShot inspirations sound appealing for sure – what inspired the name “Mondealy” (if it’s not something spoiler related lol)?
19yo. And people are worried for AI taking their jobs… Good work dude!
How long do you think this took you to make? And if you don’t mind me asking, is it an expensive process to make a game on your own?
Hi, uglycoal, or Denis, or just “coal”. I have a couple of questions about the promotion of your game and career growth.
Well: 1. Do you plan to create a Mondealy DLC in the future, if so, what would you like to add there and do many fans (especially from the English side of the fan base) support the idea of DLC?
2. Do you plan to “change” the publisher in the future or upload games yourself without other publishers?
3. Where did the very first first ideas related to the creation of the game “Mondealy” originate from? How did you make the characters of the game and give them their characteristics? Or why did you choose the Underground Kingdom? Is it somehow related to something other than inspiration from the OneShot game or the Undertale game?
4. Do you think there will be a good future for the “Mondealy” fanbase. I have seen a lot of happy fans of this game, but I would like to know if there is a good answer from you.
5. Do you plan to do localizations to other languages (For example, Italian or Spanish or German, and so on…)
How long did it take to make the game into “gold status”?
Which tools/engines did you used? What was the worst part of the development?
Congratulations!
How long did it take you to create this game?
(I had another question on tools/engine used, but someone asked it already- will read your response there)
Thanks
what was the most difficult part as the game was being developed? drawing, inventing the plot and character of the characters? what are the most important things you have learned that could help novice developers? what is the most worth paying attention to as you develop, so as not to regret in the future? could it be some advice about proper marketing of your game or appropriate communication with publishers? do you think it’s better to publish to yourself than to use publishers?
How does Rufus know so much? 😉
What was your biggest obstacle in making the game and when/how did you know everything was going to work out for it to come to fruition?
Silly question. Have you ever wondered what Scarlet Blast might taste like?
what is kai’s sexuality. (I love you(r game) denis!)
Do you know who else made the game at the age of 19 alone?
Wow, didn’t expect to see your work featured here! Congrats on the release. The game is next on my backlog and I’m excited to play it.
As for what I’d like to know, is it particularly difficult to release internationally (especially on consoles) as a Russian dev? Or is all of that being handled by the publisher?
It looks really beautiful! Well done and congrats!!
Just wanted to say it looks right up my alley and I love supporting young developers! Instant purchase, can’t wait to try it tonight!
Edited for spelling
Congratulations!!
I just started my own game dev journey a few weeks ago. I am learning how to code and use the game engine software at the moment while making art when I don’t feel like learning.
Do you have any tips as I set out on my journey?
I have a simple game I want to make on the side while I learn everything. I know what I want it to be just working on the skills to make it happen lol.
Can you remember the first thing you wrote in GML, and did you write code in other programming languages before Mondealy?
If YES, what was that programming language?
Should we expect changes (additions)?
What was the hardest/ funniest/most interesting glitch or bug that you found in your game and patched in development?
Hi! First of all, congrats on your game!! That is so huge and it seems really interesting to play!
I have several questions :
Do being a game creator changes the way you play other’s games? Are you much more analytical of the gameplay/ story/ graphics or did you have to be analytical first to create your game?
And
What would be your best advice to someone who is starting to play your game?
Have a good day!
sorry if this is a dumb question, I know nothing about developing a game, but did you do ALL the pixel art? like, did you place every single pixel on there? It’s great that you are so young already doing big things!
Did you make the game in Unity? If not, what dev kit did you use?
When did you apply with Nintendo to become a Switch developer to allow you to get onto the store? It seems they reject applications and I’m curious how you got over this hurdle.
Do you like waffles?
I know this’ pretty late but I’ll take a chance to ask anyway:
1: I see you’ve used Game Maker, but I’m curious on what specs did your PC have. Just wanting to know whenever I stop being “lazy” and try to make the games I wanna make.
2: Not a question, but it surprises me in a way to see someone around my age (I’m 18) releasing a game that according to you has a fanbase around it.
3: What did you use to create the music, or did someone else make it for you?
4: In terms of being a gamedev, did you use YouTube to self-learn, or did you use other methods? I’m also curious on how easy coding is. I honestly would prefer visual scripting but if coding is faster and not as hard as it looks then maybe I’d truly consider giving it a shot. I’ve spent a lot of my time playing LittleBigPlanet 2 and Dreams, so I’m really used to the idea of visual scripting, and I’ve even come to like it.
5: How easy is creating sprite artwork? I for some reason see pixel art as being harder than just drawing, so I’m curious if creating pixel art is as difficult as creating regular or digital art.
6: You answered a question from u/obligatorymeltdown saying that it costed a lot to make this game. Considering you’re around my age (Not that this should matter), if you don’t mind answering, how much money do you think you spent on this game? I just want to know so I can prepare my mind for *that* side of game development.