Nintendo Switch

The first free additional courses (5) for F-ZERO 99 will be available starting September 29. The Queen League will also begin appearing in Grand Prix events.



The first free additional courses (5) for F-ZERO 99 will be available starting September 29. The Queen League will also begin appearing in Grand Prix events.

by Amiibofan101

12 Comments

  1. Amiibofan101

    In normal F-ZERO 99 these new courses will be added:

    * Mute City II

    * Port Town I

    * Red Canyon I

    In Pro Track events these new courses will be added:

    * Death Wind II

    Grand Prix:

    * White Land II

  2. Cutcutman

    Nice! Glad to see support for the game is coming quick! The site also said that the King league would be added later in October, so there’s still more to come.

    Nintendo specifically stating that the tracks are free gives me hope that the game might get paid DLC or even a physical release like Tetris 99 did, making it so that the game might be made playable offline like Tetris 99 was.

  3. Larkson9999

    Is there any clarification of the translation about courses being “free”? Are they implying there may be courses later that aren’t free? Or is the Japanese translation just mean that the game is free, so are the courses?

    Hoping Nintendo doesn’t try to sell any courses unless they do a release of all the 99 games.

  4. WhispyWhirl

    I hope they’ll solve the issue of everyone only ever picking mute city and big blue. With these new courses I feel like everyone will still only pick those 2. Maybe only pit those 2 against each other and never against other tracks?

  5. ARKdude1993

    Good thing I got the decals for the four machines for finishing in the Knight League Grand Prix.

  6. NahumGardner

    Are they calling them free? Calling them free suggests that there might be others that aren’t free. Now I wonder if we will get paid content.

  7. Hell yea. I love the game. But I was tiring out on the current maps.

  8. Froyuken

    Looking forward to all the crashes that’ll happen at White Land II’s big jump for their first go-round. It’s done the same to me in the original game consistently and at the time, thought it was impossible to clear without boosting. Never thought to simply hold down while airborne!

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