Pokemon Go

Abusing XL Pokemon to 2570 ELO | Great League Team | Pokemon GO Battle League



0:00 – Intro & Team Comp
1:02 – Skarmory Lead
2:55 – Galarian Weezing Lead
5:22 – Dunsparce Lead (WTF Game Mechanic)
9:41 – Talonflame Lead
11:44 – Dragonair Lead
13:50 – Skarmory Lead
15:32 – Dragonite Lead
17:08 – Skarmory Lead
18:55 – A. Ninetales Lead (Dynamic Punch vs. Psychic Medicham)

GO Battle League Timeless Travel Information: https://pokemongolive.com/en/post/go-battle-league-timeless-travels/

My Referral Code for Newer Players: RVGV4MJRC

Submit battles here: https://docs.google.com/forms/d/e/1FAIpQLScKj-Td6kLsFEcKg17eHsuGjS-oPygYMOmxekxpItNwiSaYxw/viewform

The best Ottawa Pokemon Go Youtuber….is Poke Daxi but I am here too
This channel is where you come if you want ideas for:
Great League Teams
Ultra League Teams
Master League Teams

Beyond the Hype. I created this series as there is a lot of click bait and false impressions of pokemon and I want to give you a real in depth analysis of whether a pokemon is worth spending dust and candies on.

The new season of Timeless Travel has been announced with buffs to pokemon like talonflame, toxicroak, and azumarill and nerfs to steelix breaking swipe and medicham. Here is a full analysis of the new buffs, nerfs, and pokemon with new moves.

In today’s video I look at a team full of XL pokemon and how easy it is to dominate the great league when you have some of the top XL pokemon. Lickitung, Azumarill, Medicham.

23 Comments

  1. You’re right that damage registers one turn before the end of a fast move (1 for spark, 3 for volt switch, etc). If the damage registers on the same turn as the charge move is pressed, like the scenarios you described, the outcome is currently inconsistent. This is the “new mechanic” that people complain a lot about.

  2. Inconsistent game mechanics. .Niantic is rubbish at consistency in gameplay..which is concerning for a game that wants to be taken seriously in Esports

  3. You know, I got peeved at your "hot take" from your AMA video.

    Then I realized one of the caveats you gave: "If you have the Pokemon"

    Yea… There's a reason I don't see many Likes/Medis in the low 2k.. it's because if you have them, you automatically win against those that don't and you insta climb elo

  4. Not related to this video in particular but one thing I've always wondered is how all you content creators are able to tell when it's a CMP tie or not? What the tell? There's nothing in the UI that shows it..?

  5. I'm 15 XL candies shy of having my rank 10 Licky fully powered up, hell YEA i'm gonna abuse it lol

  6. I've been using PuP and Psychic on my Medi, mostly because I don't have charged TMs

  7. Just beat your team with driftblims triple counter team. Safe to say it was a sweaty battle and i woukdbt be surprised he got the tesm idea from you lol

  8. the wonky mechanics are definitely getting even more noticeable now. i can imagine with more and more people using lag switches, inconsistencies are only gonna get worse. they need to remove "elo" and leaderboards to get rid of sweaty cheaters

  9. If I had to guess, what you're talking about starting at 8:00 is due to "PID" or "Player ID"

    Basically, if the game has to process an action from multiple players at once, and only one can happen, then whoever has better PID will win. So it gives priority to one player since it can't do both.

    PID can be hard coded to your login session, such that until you close and reopen the app, your place in the priority que is the same. Or it can be time based, and you can get a new PID daily, hourly, or even by minute.

    You could test this by getting into a friendly battle and recreating the scenario; if you recreate the 3 spark situation, and you always take it out, it's move based and I'm wrong. But if sometimes the spark goes through and sometimes it doesn't, which I would assume means I'm right.

  10. Go Buggy Lag GBL is so frustrating which is why I usually just go for veteran then just play for fun. I was driving myself insane going for expert/legend against really good players where every bit of lag ruins the game. So now I'll have a few beers etc kick back and relax and just collect stardust.

  11. The easiest way to look at it without worrying about which turn the damage registers specifically, is that it takes 1 turn to activate charged move. Therefore 5 turn incinerate + 1 turn for the charged move is equivalent to 6 turns, or 3 sparks/counters. The old mechanic meant that fast move damage took priority over charged move activation, so if you try to throw a charged move on the same turn that damage registers on your Pokémon (i.e. turn 6) the damage will get priority & therefore if that damage would be enough to KO, you won't get off the charged move.

    Niantic intended to completely rework this mechanic, with the new mechanic prioritising the charged move activation first, but also ensuring the fast move damage registered straight afterwards, regardless of whether that charged move would KO or not. Essentially not giving priority to either side, but making sure both would activate if they fell on the same turn.

    This was in the game for maybe a day or 2 before it was reverted, but a hybrid of this new intended mechanic became an inconsistent but permanent mechanic, where sometimes the charged move would activate first, but if the charged move KOed the opponent, the fast move damage would not be apply at all. This is a fairly rare occurrence & typically the old mechanic is still more common, but if you play out that scenario a lot, you'll notice it does occur enough for it to be quite a problematic inconsistency.

  12. IMO Jellicent's Hex has the hardest timing in the game. Doesn't matter if I'm counting or not, an extra hex always gets through

  13. Running this team, but PUP Medi rather than DP or Psychic. Building up to a Psychic grabs shields, just like building up to as if you had Hydro Pump with the Azu does.

Write A Comment