A MPR heavy clear. Morty gets crit and gradual healing at 4/5, which I think are the important nodes that enabled this clear in the first place.
I went a different route from the 5/5 EX one, grabbing crit squad to bypass Tapu Bulu’s def buffs, reducing the amount of Potion MPR you would usually need.
Bar 1 is about avoid getting crit, spdef debuffs or flinches. I use Sunny Day right before each sync to not only increase the damage output but also to give Morty healing that lasts for exactly one sync cycle. You don’t need to use Potions during Bar 1, but feel free to in case you flinched or get crit or whatever. Only use Sunny Day once your previous gradual healing’s run out.
Bar 2 is where you stall and farm sync buffs, don’t need to waste your sun here and use Potions if needbe.
And finally, Bar 3 is about damage rushing to the end, make sure Morty still has Sun and enough healing to sync twice for game.
Grid & LS: https://ng-pomatools.web.app/pairs/14802/25001?s=4&l=150&r=6&p=0&a=18040602&g=AAECAwQFBggLExYXIiUoLzE0
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