GDC 2024 to Feature The Legend of Zelda Tears of the Kingdom + Super Mario Bros Wonder Talks
GDC 2024 to Feature The Legend of Zelda Tears of the Kingdom + Super Mario Bros Wonder Talks
by Riomegon
4 Comments
Shehzman
Was it one of the last GDC’s where we found out Nintendo made a Zelda 1 prototype for BOTW?
yesthatstrueorisit
I’m really looking forward to this. Tears of the Kingdom has some of the craziest technical wizardry going on under the hood to get it running on the Switch and with minimal bugs (I personally did not run into any, but I’m sure in the thousands of hours people have played they exist).
Even something like Ascend is amazing to me. I know some people will say “It’s easy, just do X Y Z”- but to have it work anywhere and everywhere in this massive world without ever getting stuck or screwed up somehow is incredible. It just works seamlessly to the point where it looks like it was easy. And Ultrahand is just masterwork from a programming angle.
The base physics sim is excellent, but perhaps not unique. To have it contextualised in the open world and to be so polished is what makes it special.
RodriTama
Do we know how long does it take for them to upload the videos to youtube?
RodriTama
Their Breath of the Wild video is one of my favorites from GDC.
> Breaking Conventions with The Legend of Zelda: Breath of the Wild
They talk about various things. The most interesting point people get from it was the NES visual based prototype that they used as proof for their open world concept and approach.
But one topic that I don’t see being that discussed is how they see BOTW design as a chemistry engine instead of a physics engine. People often call those games “robust physics” game when they mean that things interact which each other in interesting ways, which is what they call as “chemistry” game and show how they built BOTW by labeling everything as “Element” or “Material” to design the general gameplay.
Watched it again after Tears of the Kingdom and is totally the same vibes and principals from ultrahand and how they made a “tiktokable” game that you can create fun little combinations. Shoutout to r/HyruleEngineering
4 Comments
Was it one of the last GDC’s where we found out Nintendo made a Zelda 1 prototype for BOTW?
I’m really looking forward to this. Tears of the Kingdom has some of the craziest technical wizardry going on under the hood to get it running on the Switch and with minimal bugs (I personally did not run into any, but I’m sure in the thousands of hours people have played they exist).
Even something like Ascend is amazing to me. I know some people will say “It’s easy, just do X Y Z”- but to have it work anywhere and everywhere in this massive world without ever getting stuck or screwed up somehow is incredible. It just works seamlessly to the point where it looks like it was easy. And Ultrahand is just masterwork from a programming angle.
The base physics sim is excellent, but perhaps not unique. To have it contextualised in the open world and to be so polished is what makes it special.
Do we know how long does it take for them to upload the videos to youtube?
Their Breath of the Wild video is one of my favorites from GDC.
> Breaking Conventions with The Legend of Zelda: Breath of the Wild
https://youtu.be/QyMsF31NdNc?si=V8e6NNTlxCv0aPJZ
They talk about various things. The most interesting point people get from it was the NES visual based prototype that they used as proof for their open world concept and approach.
But one topic that I don’t see being that discussed is how they see BOTW design as a chemistry engine instead of a physics engine. People often call those games “robust physics” game when they mean that things interact which each other in interesting ways, which is what they call as “chemistry” game and show how they built BOTW by labeling everything as “Element” or “Material” to design the general gameplay.
Watched it again after Tears of the Kingdom and is totally the same vibes and principals from ultrahand and how they made a “tiktokable” game that you can create fun little combinations. Shoutout to r/HyruleEngineering