Pokemon Masters

Boosting Offensive Supports With Critical Strike 2!: Pokemon Masters EX



I’ve been waiting for a lucky skill update like this, literally since the lucky skills were a thing! While I would’ve preferred having multiple lucky skills, it maybe be a little too OP, especially putting Gauntlet into perspective. But once this feature released, I thoughts to myself: “Looks like offensive supports are back on the menu, boys!” Offensive supports are one of my favorite unit types in this game! I’ve always been so entertained by the idea of these units that are meant to be tanky and less on the offensive spectrum do a ton of damage out of seemingly nowhere. I’m sure there’s a few I missed or just couldn’t fit into this video, but I wanted to mainly focus on a few “staples” of the Offensive Support genre (with some extras), and the power they can hold now that they can get CS2 without the idea of losing Vigilance. I know this is very different from my usual showcases, but I really wanted to make some video about the new Lucky Skill storing and saw this as a great opportunity. This was very fun to make, so I hope you all Enjoy!

Timestamps to battles, grids and lucky skills:

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0:00 “All out Offense.” All her units are Support(ish).
How does Misty not have an EX yet?! She’s just as much of an OG Supoort as Skyla, plus she’s popular! At least her offensive nodes + CS2 kinda make up for her lack of relevance without an EX ig. Figured I’d also bring SS Blue along as well since he’s also Water (I forgot to grid Smart Cookie though, so that’s unfortunate). I wanted to avoid another similar support, but NC Calem sets up Misty’s nuke perfectly so it’d be waste not being him.

3:23 “We have Mist Ball at home”
I just wanted to use SS Brendan On-Type since he has a 3-gauge move exclusive to him, no other reason (also gave me an excuse to play Per Asper Ad Astra as well lol). The real highlight admittedly was Sabrina though, another OG Support damage dealer back when Giovanni ACTUALLY sucked. She did much more than I expected her to do, even without the SMUN. NC Rosa was probably a bit overkill, especially since I could’ve brought Bianca and tanks with Brendan, but seeing the funny numbers from her SMUN stacks was fun.

6:47 2 deities and a birb
Sycamore’s kit when thinking about it from an offensive standpoint is kinda funny when you start to think about it. Like, he has Fairy Power 5 and released at a time when Fairy damage dealers were super obscure, yet Sycamore is pretty much known nowadays for Horn Leech. SS Acerola helps him out a lot, thanks to Grassy Terrain and her B Move. Tech Farfetch’d provided Leer debuffs and flinches. I mainly used permanent field effects here because my SS Acerola is still 1/5, so this was the closest I could’ve gotten to mimicking it and keeping Grassy Terrain up for a long enough time.

10:25 Bring back Supports with innate nuke multipliers cowards!
OG Dawn to me feels like a unit that would be a lot of fun to use offensively, and then when you do use her offensively, you have to deal with her awful speed. It’s pretty much the main reason I never use her nowadays, especially with modern supports that control gauge much easier.
Luckily for me, Masked Royal fixes a lot of Dawn’s problems by both buffing speed and lowering Attack and Defense for her. Plus, I also get to give Royal DC2 now without losing CS2, so he’ll a great debuffing support now! I also figured I’d bring Shauna just to see how much Spiky Shield would do.

14:02 Who needs Iono when we have an OG Electric Support?
SS Elesa has always been a fun support to run offensively. I’ve actually used her offensively several times in my own CS runs, probably the most consistent offensive support I use (and she’s still not very common lol). SS Elesa’s only move multiplier is Paralysis Synergy 5, which definitely makes her Thunder hit hard. Classic Elesa helped spread Paralysis for her, while also providing Electric Terrain. Penny hastened SS Elesa’s buffs, applied Sp. Def debuffs and even proved SMUN stacks, which helped Thunder hit even harder!

17:18 Gyro Ball Striker when?
I was actually trying to get CS2 on her from the Deluxe cookies, but got WW3 instead and considering Gyro Ball is much better than Iron Tail, I figured I’d stick with it. Obviously, I chose Ingo as support to max her Attack and crit + Sand for Gyro Ball’s grid multiplier.
While she does decent damage with NC Silver thanks to his Sand and Johto Circle (Phy.) (https://youtu.be/_gPt2lfhnhQ?si=eZI_cYnTmW6AyZ35), I just went with Palentines Marnie for this clear. Along with Steel Zone, her debuffs definitely helped the damage, plus her flinches helped force Speed buffs for Gyro Ball. (ngl, I think the parameter might have made her flinches guaranteed, but I’d rather not reset for optimal flinches, so I think it’s ok for this)
The forced parameter for this stage did make the damage look better than usual, so I just gave the enemies +5 Defenses to make up for the biased damage from the enhanced sync buffs.

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2 Comments

  1. Striker Jasmine is my main steel damage dealer, no joke. First learned about her offensive potential via zinfogel and once mine got her dupes I immediately set the iron tail build as the main grid and that's how I use her most of the time (don't want to bother with sand and enemy speed buffs for gyro ball, though that one is in preset 4 just in case. Tank build is preset 2). This Monday I used her vs Lance in her first Steel zone match (only recently got P Marnie last month) and she demolished everything thanks to the zone and SS Acerola's buffs. I legit want Jasmine to have a strike or even tech EX role, whenever old spotlights eventually get those. Though I think she might get sprint instead.

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