
Hello there everyone!
I love racing games, and my friend Ruslan enjoys platformers. We thought, why not mix racing with platforming and add lots of action? That’s what made our game special, and we started to design it around that idea. Then there was a period of active development, which can be talked about for a long time.
In general, we paid special attention to game levels – each one has a lot of explosions, epic action scenes, and extreme stunts. To achieve this, we took inspiration from such games as Trackmania, Elasto Mania, Gravity Defied, Trials-series, and others.
**Fun fact:** We planned to make the game in 4 months, but it took almost 15 months!
**Team:**
Ruslan – Programmer, Level Designer
Oleksii – Producer, Mentor (u/N0lex)
Trailer: [https://www.youtube.com/watch?v=G5uNwopPssQ](https://www.youtube.com/watch?v=G5uNwopPssQ)
Nintendo eShop: [https://www.nintendo.com/us/store/products/stunt-paradise-switch/](https://www.nintendo.com/us/store/products/stunt-paradise-switch/)
Twitter: [https://twitter.com/brinemedia](https://twitter.com/brinemedia)
Ask us anything!
[Stunt Paradise – Launch Trailer](https://reddit.com/link/1bnidcz/video/gjwuohkmlhqc1/player)
by N0lex
4 Comments
Looks awesome! Can we expect future updates with more levels and cars?
This looks really neat. How much of the game is on a locked axis? (2.5D?) vs how much of the game does the player have freedom of lateral movement to steer the car left and right? And how do the stunts and obstacles differ from those two different game modes?
Cool! Congrats. ExciteTruck on Wii is probably my all-time most underrated game, and I loved Trials HD
Is the framerate capped at 30?