This was the most fun stage out of the five in the lineup. Unlike my other clears, this one is fast-paced and I don’t even let the enemy sync. In fact, it’s not even possible to survive the sync, at least with this team. At +6 SpDef you still die to the sync at around 21k strength.
Although there is flinch RNG, Astonish Aggravation is very consistent, and also the Spiritomb trainer doesn’t have a TM so right side is guaranteed to attack. This actually cuts the number of potential resets by quite a bit.
Points vary depending on MPRs. I did not get Calem’s MPR but I did get Morty’s.