I am absolutely horrible at making Pokemon, any tips?
I am absolutely horrible at making Pokemon, any tips?
by EthanWTyrion528
9 Comments
Odd_Battle_7111
One trick I heard is to practice by tracing real pokemon, and then once you’ve done that for a while try to free hand it. Then from there just draw whatever.
Coltron3108
I see you at least have a concept. The next part would entail giving it more cartooniah features. It looks like you might have traced a dinosaur but Pokemon usually have exaggerated features and silhouettes. And then if you want it to look better, you will need to consider it’s pose to make it look dynamic
Edit: Subjectively just posted this video today. It may help your process
I would say start with making evolutions of existing pokemon. And also start with a sketch. Also for coloring make a layer under the drawing to color cus I don’t normally shade. Also makes shinys easy to make
dumpyfangirl
Might I ask what’s your Pokémon concept here?
IronTemplar26
Yes, in fact I have 3. Reference. Reference. Reference. Don’t focus on other people’s style; develop your own and find out what’s comfortable. And for the love of god DON’T use pen until you’re confident. The great thing about pencil is you can always make mistakes and usually can erase the really bad ones
whyisthistoastsoggy
I don’t make fakemon as much as I used to but!!! The main thing I’ll say is simplify the design! Pokemonare usually more cartoony and don’t have many details. Lots of details are usually associated with legendary pokemon. Another thing is too reference similiar pokemon while designing, you don’t have to copy but just to get an idea of what proportions pokemon have! Hope this makes sense.
EdgyBoi79
One tip I would say to any beginner is to stop making their drawing flat. Example: Your drawing is purely from a front-view perspective making it look flat. If you change the position to make it in a different angle then it would look more attractive.
Another example is drawing a square and a cube. If you are drawing a cube you dont want only want to draw the front face as it would hide all other faces of that cube. So drawing a cube with only front face looks like you are drawing a square. To improve this you have to draw cube in a manner that all faces are seen properly.
The same logic as above applies to Fakemons where you want all features visible rather than only front view. To improve on this you can start with looking and tracing actual Pokemon designs to understand how to draw poses.
LukasDukas123
Try making it more cartoony, and reference other pokemon for its anatomy
Droning-Lord
Make it a little less detailed and more cartoonish, unless it’s meant to be a box-art legendary or starter you shouldn’t have to put so much into kt
9 Comments
One trick I heard is to practice by tracing real pokemon, and then once you’ve done that for a while try to free hand it. Then from there just draw whatever.
I see you at least have a concept. The next part would entail giving it more cartooniah features. It looks like you might have traced a dinosaur but Pokemon usually have exaggerated features and silhouettes. And then if you want it to look better, you will need to consider it’s pose to make it look dynamic
Edit: Subjectively just posted this video today. It may help your process
https://youtu.be/0el3keMJk-4?si=Nm_luo2FMToQJA0J
I would say start with making evolutions of existing pokemon. And also start with a sketch. Also for coloring make a layer under the drawing to color cus I don’t normally shade. Also makes shinys easy to make
Might I ask what’s your Pokémon concept here?
Yes, in fact I have 3. Reference. Reference. Reference. Don’t focus on other people’s style; develop your own and find out what’s comfortable. And for the love of god DON’T use pen until you’re confident. The great thing about pencil is you can always make mistakes and usually can erase the really bad ones
I don’t make fakemon as much as I used to but!!! The main thing I’ll say is simplify the design! Pokemonare usually more cartoony and don’t have many details. Lots of details are usually associated with legendary pokemon. Another thing is too reference similiar pokemon while designing, you don’t have to copy but just to get an idea of what proportions pokemon have! Hope this makes sense.
One tip I would say to any beginner is to stop making their drawing flat. Example: Your drawing is purely from a front-view perspective making it look flat. If you change the position to make it in a different angle then it would look more attractive.
Another example is drawing a square and a cube. If you are drawing a cube you dont want only want to draw the front face as it would hide all other faces of that cube. So drawing a cube with only front face looks like you are drawing a square. To improve this you have to draw cube in a manner that all faces are seen properly.
The same logic as above applies to Fakemons where you want all features visible rather than only front view. To improve on this you can start with looking and tracing actual Pokemon designs to understand how to draw poses.
Try making it more cartoony, and reference other pokemon for its anatomy
Make it a little less detailed and more cartoonish, unless it’s meant to be a box-art legendary or starter you shouldn’t have to put so much into kt