Pokemon

Rebalanced Type Chart



I saw others taking their own approaches to rebalancing the type chart, so I decided to throw my hat into the ring.

EDIT: I forgot to describe the changes I made, so here's the lowdown:

  1. Poison now resists Water and is super-effective against it.
    • Adding toxins to water makes it poisonous to Water-type Pokémon, while adding water to poison merely reduces the concentration.
  2. Ice now resists Water, Ground, and Dragon.
    • The added Water resistance was meant to address Ice not resisting Water despite Water resisting Ice. After all, Ice is just really cold water.
    • The added Ground and Dragon resistances were added to provide additional types for Ice-type Pokémon to switch in on and potentially threaten, while simultaneously nerfing two other stronger types. However, I think this won't change too much, as most Dragon-types and Ground-types often have Fire-type and Rock-type coverage, respectively, which are still super effective against Ice.
    • The added Water and Ground resistances also synergize with another idea I had, which would make moves like Scald and Scorching Sands specifically super effective against Ice, effectively making them inverses of Freeze-Dry.
  3. Bug's relationship with Poison is reversed.
    • Many insects are capable of metabolizing and/or detoxifying poisons through genetic mutations and/or with the help of symbiotic bacteria, allowing them to develop resistance to toxins.
    • As for why Poison no longer resists Bug, this was mainly to prevent another Bug and Fighting scenario with two already weaker types. In addition, I wanted to add a small nerf to Poison to compensate for change #1, as Water is an incredibly strong type.
  4. Grass now resists Fairy, and Fairy's relationship with Bug is reversed.
    • These two changes were primarily meant to reduce Fairy's offensive potential.
    • In addition, myths often depict fairies as nature-dwelling creatures. Since Grass is both resisted by and weak to Bug, much like with Fire (which does resist Fairy), having Bug also resist Fairy makes sense.
    • Adding to the above point, since Grass resists itself, having Grass also resist Fairy makes sense as well.
  5. Rock now resists Electric.
    • Ground is immune to Electric, and Grass resists Electric for similar reasons, but Rock — despite being closely tied to the earth like Grass is — still took neutral damage. This change addresses that.
  6. Electric now resists Dark.
    • Electricity is naturally bright and thus lights up dark areas. We do use electric lightbulbs to light our homes, after all, and as Raiden says to Quan Chi in Mortal Kombat X, "Lightning cuts through the dark."
    • Additionally, this change also helps distinguish Ghost and Dark from each other.
  7. Ghost now resists Ground.
    • This change was another one that was primarily meant to offensively nerf Ground, as well as further distinguish Ghost and Dark.
    • Flying is immune to Ground since they can stay aloft to avoid earth-shaking attacks. Ghosts are often depicted as spirits that hover in the air and, therefore, would be similarly unaffected.
    • The reason I made it a resistance and not an immunity is that Ghost already has two immunities to Normal and Fighting, and adding a third would make it too defensively overpowered. Not to mention that Ghost has no meaningful resistances (only Bug and Poison, which are already offensively weak).
  8. Steel is now weak to Electric.
    • Steel and many other metals are good conductors of electricity, which would mean that electricity would cause great damage throughout their bodies.
    • Also, Steel deserved a new weakness to counteract its bounty of resistances.

by xsz65236

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