
Hello everyone!
I’m currently making a prototype for a Pokémon fangame, and I’ve been working on it for about a month. I’d love to hear any suggestions or ideas for mechanics you would like to see.
I’m doing this just for fun, and unfortunately I don’t plan to release it.
For now, the game is still full of bugs, but here’s what I’ve already implemented:
A battle system that is almost on par with the mainline games (status conditions, abilities, natures, IVs, EVs, held items)
Pokémon randomness (IVs, abilities, nature, size, level, gender, held item)
Party system
Boxes
Inventory
Pokédex
Localization (Italian and English)
Evolutions
Items
Trainer battles
NPCs
Quest system
Dialogue system
Simple Pokémon AI
Day/night cycle
TMs
Here are some of the features I’m planning to add:
Mega Evolution
UI redesign
Improved Pokémon AI
Surfing and underwater exploration mechanics
A mechanic for riding Pokémon
Pokémon nests (something similar to Monster Hunter Stories dens, where you can control your Pokémon to retrieve rare or special eggs)
Move visual effects
Optimization
Environmental interactions (for both the player and Pokémon)
Crafting
Pokémon hordes
Stealth mechanics
Fishing mechanic
by One-Decision-6336