Pokemon Trading Card Game

Looking for advice on how to tweak this or any thoughts



Pokémon: 11

1 Bloodmoon Ursaluna ex PRE 168

1 Meowth ex POR 62

1 Shaymin DRI 10

3 Froakie SCR 39

2 Munkidori TWM 95

2 Mega Starmie ex POR 21

2 Greninja ex TWM 106

1 Fezandipiti ex SFA 38

1 Budew ASC 16

2 Staryu POR 20

2 Frogadier TWM 57

Trainer: 16

1 Risky Ruins MEG 127

2 Carmine PRE 103

2 Poké Pad ASC 198

1 Energy Search SVI 172

4 Buddy-Buddy Poffin TEF 144

4 Lillie's Determination MEG 119

1 Jamming Tower TWM 153

1 Air Balloon BLK 79

3 Boss's Orders MEG 114

2 Night Stretcher SFA 61

1 Switch MEG 130

3 Ultra Ball MEG 131

1 Unfair Stamp TWM 165

1 Premium Power Pro MEG 124

2 Hilda WHT 84

4 Rare Candy MEG 125

Energy: 3

4 Basic {W} Energy MEE 3

3 Ignition Energy WHT 86

2 Basic {D} Energy BUS 168

Total Cards: 60

Pretty self explanatory I've played a few games and found 2 munkis to be a bit lacking- trying to decide to add crispin instead of energy search. Maybe Salvatore too. Bloodmoon seems a bit too clunky to pull off effectively. I think another risky ruins or another stadium to bump could also be effective. Them my thoughts. Wondering if anyone has any ideas or suggestions (:

by razpro

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