
Annoyingly I can't post the screenshot so it will be in a comment. Also making some changes to types not on the damage table. As weather and conditions are tied to some types, I listed some of those changes I would like to see as well.
- Poisoned condition causes pokemon to take 1.2x more damage
- Poison spikes are reduced by one layer when it inflicts poison
- Badly poisoned is reduced by only one stage on switching out
- Some draining moves (leach life, absorb, mega drain, and giga drain) used on poison pokemon instead harm the pokemon for half the health they would have restored unless they are a poison type or would heal from poison.
- Leach Seed has a 33% chance of being removed each turn on a poison type and will not heal pokemon if put on a poison type (popup would say "leaching seeds have withered away")
- Bug is immune to confusion (most bugs are deaf)
- Replace freeze with frostbite (SpA burn)
- Rain and sun no longer boosts the damage of water and fire moves (makes these weathers defensive instead)
- Steel types are now immune to hail (because hail needs something to be relevant)
If you want more details, I do have some other weather conditions that should make battles more dynamic benefiting other types more. They are not that flushed out yet and are heavily based on this Lockstin & Gnoggin's video.
by DragonLordAcar
3 Comments
https://preview.redd.it/qsl3eq1iffxg1.png?width=819&format=png&auto=webp&s=ca947809b03433b177315c57dddd3fe67cad221d
The top table is read left to right showing how effective each attack type is against the others. The bottom shows weaknesses and resistances of each type when read left to right.
Hail doesn’t exist anymore, it’s snow now. It boosts Ice Types’ defence by 50%
Also poison does not need an additional effect, it’s already very strong
I present to you: the ability liquid ooze
On the other points, removing weather boosts would slow down battles, and special attackers already have to deal with assault vest when physical attackers dont.